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Implement fast-travel waypoint system #73

closed code-knight opened this issue 1w ago ยท quest-engine
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code-knight commented 1w ago
I've been investigating this issue in the quest-engine codebase. It appears to be related to the rendering pipeline when processing large sprite sheets. The bug manifests when the frame buffer exceeds the maximum allocation size.
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code-knight commented 12h ago
I can confirm this issue. I've seen it happen on both mobile and desktop platforms. Working on a fix in the rendering-fix branch.