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Memory leak in particle system during fireball spell #78
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bug-slayer opened this issue 5d ago ยท awesome-project
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bug-slayer commented 5d ago
I've been investigating this issue in the awesome-project codebase. It appears to be related to the rendering pipeline when processing large sprite sheets. The bug manifests when the frame buffer exceeds the maximum allocation size.
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code-knight commented 12h ago
I can confirm this issue. I've seen it happen on both mobile and desktop platforms. Working on a fix in the
rendering-fix branch.