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Add support for dual-wielding animations #84
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pixel-wizard opened this issue 2d ago ยท pixel-forge
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pixel-wizard commented 2d ago
I've been investigating this issue in the pixel-forge codebase. It appears to be related to the rendering pipeline when processing large sprite sheets. The bug manifests when the frame buffer exceeds the maximum allocation size.
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code-knight commented 12h ago
I can confirm this issue. I've seen it happen on both mobile and desktop platforms. Working on a fix in the
rendering-fix branch.